XDK support on version 1.07 and earlier
- Apply the changes below to the Game (not Engine) INI file ‘XboxOneEngine.ini’
- Replace the INI sections if they already exist (e.g. Engine.GameEngine)
- Ensure you replace all the <REPLACE ME> fields with your data.
Enabling cross-generational play between XDK and GDK
The default game implementation in Unreal Engine 4 validates that an incoming remote Net ID is of the same subsystem type as the local instance, as such cross-play between XDK and GDK will have different types and requires you to make one of the following changes:- Override the function within your GameMode and implement a PreLogin function which doesn’t require this check or pass a nullptr to the base function for NetID, skipping the check.
- You may have already this class overridden
- Edit the base function AGameMode::PreLogin to remove the OSS type check (bUniqueIdCheckOk)
