Economy V2 FAQ
Economy v2 is now Generally Available. For support and feedback, go to the PlayFab Forum.
General Economy questions
Q: What can you do with PlayFab Economy? A: PlayFab Economy has many features and options that help you create and manage your game’s virtual economy. Here are some of the things you can do with PlayFab Economy.- Create a catalog of items - Easily create and manage a large number of virtual items for your in-game store.
- Manage player inventories - Keep track of what items each player has in their inventory across all of the platforms your game runs on.
- Create virtual currencies - Make different types of virtual money that players can use in your game. For example, you can have a “soft” currency that players earn by playing the game, and a “hard” currency that players can buy with real money.
- Create stores - Make different stores where players can buy or sell items. You can set different prices for items in different stores, or offer special deals or discounts to players.
- Let players create content - Use User Generated Content (UGC) to let players create their own items or content and share it with other players. UGC makes your game more fun and creative for players.
- Search for items: Use PlayFab Economy to search for items in your catalog. Search makes it easy to create special in-game views and find what you’re looking for.
- Validate receipts: Use PlayFab Economy to check if players really bought something with real money from a platform store. Receipt Validation helps prevent fraud and cheating.
- Create bundles: Use PlayFab Economy to group items together and sell them as a bundle. Bundles make it easier for players to buy multiple items at once, such as virtual currency packs of 100, 500, and so on.
- Create virtual subscriptions: Use PlayFab Economy to let players subscribe to your game or service. Subscriptions mean players pay a regular fee (for example, every month) to get access to special features or content.
- Track transactions: Use PlayFab Economy to see all the transactions (for example, buying or selling items) that happen in your game. Reporting and analytics help you understand how players are using your virtual economy.
