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POST
Create Build With Custom Container

Authorizations

X-EntityToken
string
header
required

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

Body

application/json

Creates a multiplayer server build with a custom container and returns information about the build creation request.

Creates a multiplayer server build with a custom container and returns information about the build creation request.

BuildName
string
required

The build name.

MultiplayerServerCountPerVm
number
required

The number of multiplayer servers to host on a single VM.

Ports
object[]
required

The ports to map the build on.

RegionConfigurations
object[]
required

The region configurations for the build.

AreAssetsReadonly
boolean

When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or will have the same assets mounted in the container.

ContainerFlavor
enum<string>

The flavor of container to create a build from.

Available options:
ManagedWindowsServerCore,
CustomLinux,
ManagedWindowsServerCorePreview,
Invalid
ContainerImageReference
object

The container reference, consisting of the image name and tag.

ContainerRunCommand
string

The container command to run when the multiplayer server has been allocated, including any arguments.

CustomTags
object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

GameAssetReferences
object[]

The list of game assets related to the build.

GameCertificateReferences
object[]

The game certificates for the build.

GameSecretReferences
object[]

The game secrets for the build.

LinuxInstrumentationConfiguration
object

The Linux instrumentation configuration for the build.

Metadata
object

Metadata to tag the build. The keys are case insensitive. The build metadata is made available to the server through Game Server SDK (GSDK).Constraints: Maximum number of keys: 30, Maximum key length: 50, Maximum value length: 100

ServerResourceConstraints
object

The resource constraints to apply to each server on the VM (EXPERIMENTAL API)

VmSize
enum<string>

The VM size to create the build on.

Available options:
Standard_A1,
Standard_A2,
Standard_A3,
Standard_A4,
Standard_A1_v2,
Standard_A2_v2,
Standard_A4_v2,
Standard_A8_v2,
Standard_D1_v2,
Standard_D2_v2,
Standard_D3_v2,
Standard_D4_v2,
Standard_D5_v2,
Standard_D2_v3,
Standard_D4_v3,
Standard_D8_v3,
Standard_D16_v3,
Standard_F1,
Standard_F2,
Standard_F4,
Standard_F8,
Standard_F16,
Standard_F2s_v2,
Standard_F4s_v2,
Standard_F8s_v2,
Standard_F16s_v2,
Standard_F2as_v6,
Standard_F4as_v6,
Standard_F8as_v6,
Standard_F16as_v6,
Standard_F2as_v7,
Standard_F4as_v7,
Standard_F8as_v7,
Standard_F16as_v7,
Standard_F2ads_v7,
Standard_F4ads_v7,
Standard_F8ads_v7,
Standard_F16ads_v7,
Standard_D2as_v4,
Standard_D4as_v4,
Standard_D8as_v4,
Standard_D16as_v4,
Standard_D2a_v4,
Standard_D4a_v4,
Standard_D8a_v4,
Standard_D16a_v4,
Standard_D2ads_v5,
Standard_D4ads_v5,
Standard_D8ads_v5,
Standard_D16ads_v5,
Standard_D2ads_v6,
Standard_D4ads_v6,
Standard_D8ads_v6,
Standard_D16ads_v6,
Standard_D2ads_v7,
Standard_D4ads_v7,
Standard_D8ads_v7,
Standard_D16ads_v7,
Standard_E2a_v4,
Standard_E4a_v4,
Standard_E8a_v4,
Standard_E16a_v4,
Standard_E2as_v4,
Standard_E4as_v4,
Standard_E8as_v4,
Standard_E16as_v4,
Standard_E2ads_v5,
Standard_E4ads_v5,
Standard_E8ads_v5,
Standard_E16ads_v5,
Standard_E2ads_v6,
Standard_E4ads_v6,
Standard_E8ads_v6,
Standard_E16ads_v6,
Standard_E2ads_v7,
Standard_E4ads_v7,
Standard_E8ads_v7,
Standard_E16ads_v7,
Standard_E2ds_v4,
Standard_E4ds_v4,
Standard_E8ds_v4,
Standard_E16ds_v4,
Standard_E2ds_v5,
Standard_E4ds_v5,
Standard_E8ds_v5,
Standard_E16ds_v5,
Standard_E2ds_v6,
Standard_E4ds_v6,
Standard_E8ds_v6,
Standard_E16ds_v6,
Standard_D2s_v3,
Standard_D4s_v3,
Standard_D8s_v3,
Standard_D16s_v3,
Standard_DS1_v2,
Standard_DS2_v2,
Standard_DS3_v2,
Standard_DS4_v2,
Standard_DS5_v2,
Standard_NC4as_T4_v3,
Standard_D2d_v4,
Standard_D4d_v4,
Standard_D8d_v4,
Standard_D16d_v4,
Standard_D2ds_v4,
Standard_D4ds_v4,
Standard_D8ds_v4,
Standard_D16ds_v4,
Standard_HB120_16rs_v3,
Standard_HB120_32rs_v3,
Standard_HB120_64rs_v3,
Standard_HB120_96rs_v3,
Standard_HB120rs_v3,
Standard_D2d_v5,
Standard_D4d_v5,
Standard_D8d_v5,
Standard_D16d_v5,
Standard_D32d_v5,
Standard_D2ds_v5,
Standard_D4ds_v5,
Standard_D8ds_v5,
Standard_D16ds_v5,
Standard_D32ds_v5,
Standard_D2ds_v6,
Standard_D4ds_v6,
Standard_D8ds_v6,
Standard_D16ds_v6,
Standard_D2pds_v6,
Standard_D4pds_v6,
Standard_D8pds_v6,
Standard_D16pds_v6
VmStartupScriptConfiguration
object

The configuration for the VmStartupScript for the build

Response

code
integer

The Http status code. If X-ReportErrorAsSuccess header is set to true, this will report the actual http error code.

status
string

The Http status code as a string.

data
object
Example:
Last modified on October 1, 2026