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POST
Login With Google Play Games Services

Body

application/json

Google Play Games sign-in is accomplished by obtaining a Google OAuth 2.0 credential using the Google Play Games sign-in for Android APIs on the device and passing it to this API. If this is the first time a user has signed in with the Google Play Games account and CreateAccount is set to true, a new PlayFab account will be created and linked to the Google Play Games account. Otherwise, if no PlayFab account is linked to the Google Play Games account, an error indicating this will be returned, so that the title can guide the user through creation of a PlayFab account. The current (recommended) method for obtaining a Google Play Games account credential in an Android application is to call GamesSignInClient.requestServerSideAccess() and send the auth code as the ServerAuthCode parameter of this API. Before doing this, you must create an OAuth 2.0 web application client ID in the Google API Console and configure its client ID and secret in the PlayFab Game Manager Google Add-on for your title. This method does not require prompting of the user for additional Google account permissions, resulting in a user experience with the least possible friction. For more information about obtaining the server auth code, see https://developers.google.com/games/services/android/signin.

Google Play Games sign-in is accomplished by obtaining a Google OAuth 2.0 credential using the Google Play Games sign-in for Android APIs on the device and passing it to this API. If this is the first time a user has signed in with the Google Play Games account and CreateAccount is set to true, a new PlayFab account will be created and linked to the Google Play Games account. Otherwise, if no PlayFab account is linked to the Google Play Games account, an error indicating this will be returned, so that the title can guide the user through creation of a PlayFab account. The current (recommended) method for obtaining a Google Play Games account credential in an Android application is to call GamesSignInClient.requestServerSideAccess() and send the auth code as the ServerAuthCode parameter of this API. Before doing this, you must create an OAuth 2.0 web application client ID in the Google API Console and configure its client ID and secret in the PlayFab Game Manager Google Add-on for your title. This method does not require prompting of the user for additional Google account permissions, resulting in a user experience with the least possible friction. For more information about obtaining the server auth code, see https://developers.google.com/games/services/android/signin.

TitleId
string
required

Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.

CreateAccount
boolean

Automatically create a PlayFab account if one is not currently linked to this ID.

CustomTags
object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

EncryptedRequest
string

Base64 encoded body that is encrypted with the Title's public RSA key.

InfoRequestParameters
object

Flags for which pieces of info to return for the user.

Example:
PlayerSecret
string

Player secret that is used to verify API request signatures.

ServerAuthCode
string

OAuth 2.0 server authentication code obtained on the client by calling the requestServerSideAccess() (https://developers.google.com/games/services/android/signin) Google Play Games client API.

Response

code
integer

The Http status code. If X-ReportErrorAsSuccess header is set to true, this will report the actual http error code.

status
string

The Http status code as a string.

data
object
Example:
Last modified on October 1, 2026