Functions
| Function | Description |
|---|---|
| PFMultiplayerServerListBuildAliasesAsync | Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows game client to request list of builds with player entity token. |
| PFMultiplayerServerListBuildAliasesGetResult | Gets the result of a successful PFMultiplayerServerListBuildAliasesAsync call. |
| PFMultiplayerServerListBuildAliasesGetResultSize | Get the size in bytes needed to store the result of a ListBuildAliases call. |
| PFMultiplayerServerListBuildSummariesV2Async | Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client access is enabled, allows game client to request list of builds with player entity token. |
| PFMultiplayerServerListBuildSummariesV2GetResult | Gets the result of a successful PFMultiplayerServerListBuildSummariesV2Async call. |
| PFMultiplayerServerListBuildSummariesV2GetResultSize | Get the size in bytes needed to store the result of a ListBuildSummariesV2 call. |
| PFMultiplayerServerListQosServersForTitleAsync | Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer Servers build has been deployed. |
| PFMultiplayerServerListQosServersForTitleGetResult | Gets the result of a successful PFMultiplayerServerListQosServersForTitleAsync call. |
| PFMultiplayerServerListQosServersForTitleGetResultSize | Get the size in bytes needed to store the result of a ListQosServersForTitle call. |
| PFMultiplayerServerRequestMultiplayerServerAsync | Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client to request a server with player entity token. |
| PFMultiplayerServerRequestMultiplayerServerGetResult | Gets the result of a successful PFMultiplayerServerRequestMultiplayerServerAsync call. |
| PFMultiplayerServerRequestMultiplayerServerGetResultSize | Get the size in bytes needed to store the result of a RequestMultiplayerServer call. |
