Syntax
Parameters
localUserHandle PFLocalUserHandle
Local user handle.
syncState PFGameSaveFilesSyncState
The new sync state of the operation.
context void*optional Context pointer passed during callback registration.
Notification callback fired when the sync operation transitions to a new state. This callback fires once per state transition (e.g., once for PreparingForUpload, once for Uploading) — it is NOT fired repeatedly as progress advances within a state. To get granular progress within a state, call PFGameSaveFilesUiProgressGetProgress to poll the current and total byte counts. Titles should treat this as a state-change notification (e.g., show or update a progress dialog) rather than expecting it to fire at a high frequency.
localUserHandle PFLocalUserHandle
Local user handle.
syncState PFGameSaveFilesSyncState
The new sync state of the operation.
context void*