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Notification callback fired when the sync operation transitions to a new state. This callback fires once per state transition (e.g., once for PreparingForUpload, once for Uploading) — it is NOT fired repeatedly as progress advances within a state. To get granular progress within a state, call PFGameSaveFilesUiProgressGetProgress to poll the current and total byte counts. Titles should treat this as a state-change notification (e.g., show or update a progress dialog) rather than expecting it to fire at a high frequency.

Syntax

Parameters

localUserHandle   PFLocalUserHandle Local user handle. syncState   PFGameSaveFilesSyncState The new sync state of the operation. context   void*
optional
Context pointer passed during callback registration.

Return value

Type: void TBD

Requirements

Header: PFGameSaveFilesUi.h

See also

PFGameSaveFilesUi members
Last modified on September 11, 2026