Skip to main content
Init args used by PFGameSave

Syntax

Members

backgroundQueue   XTaskQueueHandle An XTaskQueue that should be used for background work. If no queue is provided then a default (threadpool) queue will be used. options   uint64_t Options from PFGameSaveInitOptions to use when initializing the game save system. Set to PFGameSaveInitOptions::None for default behavior. saveFolder   const char* On some platforms, the game can store save files in various locations (e.g. My Docs, local app data, etc) On those platforms, this lets the game specify where save files are stored. This should be the root folder of where the game save files are stored. All its files and subfolders will be synchronized with the cloud. This param is ignored on platforms such as XBOX where the game save files are stored in a fixed location. On other platforms such as Steam Deck, it is required to be set to a valid path.

Requirements

Header: PFGameSaveFilesTypes.h

See also

PFGameSaveFilesTypes members
Last modified on September 11, 2026