XGameSaveSubmitBlobWrite
Adds a write action to a XGameSaveUpdate.Syntax
Parameters
updateContext _In_Type: XGameSaveUpdateHandle Handle to the XGameSaveUpdate the blob will be written to. blobName _In_z_
Type: char* Name of the blob to be written. The size of the blob name should not be greater than GS_MAX_BLOB_NAME_SIZE, in bytes. data _In_reads_bytes_(byteCount)
Type: uint8_t* Data to be written to the blob. byteCount _In_
Type: size_t Size of the data to be written to the blob. The size of the blob data should not be greater than GS_MAX_BLOB_SIZE, in bytes.
While the size of the blob data is limited to GS_MAX_BLOB_SIZE, the entire update is also limited to GS_MAX_BLOB_SIZE. If an update contains a blob of GS_MAX_BLOB_SIZE, additional updates must be made in separate update requests.
Return value
Type: HRESULT Function result.Remarks
This function isn’t safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
Requirements
Header: XGameSave.h Library: xgameruntime.lib Supported platforms: Windows, XBOX One family consoles and XBOX Series consolesConceptual documentation
See also
XGameSaveXGameSaveCreateUpdate
XGameSaveSubmitUpdate
XGameSaveSubmitBlobDelete
Debugging Game Saves
