Axis
Definition of the mapping of touch controls to the physical analog control equivalent.Properties
input- string. The type of touch input that this control accepts.output - string. The gamepad axes, axis, or polar joystick action this control maps to.deadzone - object, optional. The size and shape, of the area where no input will be read or mapped.sensitivity - number, optional. Multiplier applied after response curve calculation.responseCurve - object, optional. Shape of the response curve.
Input values
Output values
Remarks
A 2D input must map to a 2D output, similarly a 1D input must map to a 1D output, and a single direction must map to a polar output.Related Controls
AccelerometerGyroscope
Joystick
Throttle Touchpad
See Also
Touch Adaptation Kit ReferenceDeadzone
Response Curve
