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Axis

Definition of the mapping of touch controls to the physical analog control equivalent.

Properties

input- string. The type of touch input that this control accepts.
output - string. The gamepad axes, axis, or polar joystick action this control maps to.
deadzone - object, optional. The size and shape, of the area where no input will be read or mapped.
sensitivity - number, optional. Multiplier applied after response curve calculation.
responseCurve - object, optional. Shape of the response curve.

Input values

Output values

Remarks

A 2D input must map to a 2D output, similarly a 1D input must map to a 1D output, and a single direction must map to a polar output. Accelerometer
Gyroscope
Joystick
Throttle Touchpad

See Also

Touch Adaptation Kit Reference
Deadzone
Response Curve
Last modified on August 4, 2026