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Deadzone

Definition for the amount of player interaction that shouldn’t be registered as input.

Properties

threshold - number. A value between 0 and 1 that specifies the size of the deadzone as a percentage of the control.
radial - boolean. If, and only if, the input is axisXY, this property must be specified. If true, the deadzone will be radial (circular). If false, it will be axial (square).

Remarks

Every deadzone has a size, and depending on the type of input, it may have a shape. Accelerometer
Gyroscope
Joystick
Throttle
Touchpad

See also

Touch Adaptation Kit Reference
Last modified on August 4, 2026