IDStorageQueueX1::EnqueueSetEvent
Enqueues a SetEvent operation.Syntax
Parameters
handleType: HANDLE An event handle.
Return value
Type: voidRemarks
The specified event is signaled when all enqueued requests before it complete. The event can be either auto-reset or manual-reset. After calling this method, a title thread can wait on the event as needed. If the event is already in signaled state when the set event operation happens, a warning message will be printed in the debugger if DSTORAGE_DEBUG_SHOW_ERRORS is on. If theEnqueueSetEvent method fills half of the queue’s capacity since the
last submission, it triggers an automatic submission as part of the
EnqueueSetEvent call.
In most cases, this method simply does a memory write to the queue, thus takes
very little CPU time to complete. However, if automatic submission is triggered,
it takes significantly more CPU time, including a kernel mode transition and
processing all of the previously submitted requests in the caller thread.
If automatic submission is not desirable, games are recommended to use a queue
with large enough capacity and call Submit manually
when appropriate.
For more information, see the “Notification” and
“EnqueueStatus/EnqueueSignal/EnqueueSetEvent” sections in DirectStorage
overview.
Requirements
Header: dstorage_xs.h Library: dstorage_xs.lib Supported platforms: XBOX Series consolesSee also
IDStorageQueueX::EnqueueStatusIDStorageQueueX::EnqueueSignal
IDStorageQueueX
DStorage
