IDStorageQueueX::EnqueueStatus
Enqueues a status write.Syntax
Parameters
statusArrayType: IDStorageStatusArrayX An IDStorageStatusArrayX object. index
Type: UINT32 Index of the status entry in the
IDStorageStatusArrayX object to receive the status.
Return value
Type: voidRemarks
The status array is signaled when all requests enqueued before it complete. After calling this method, a title thread can poll theIDStorageStatusArrayX
object as needed. (The state of the status is undefined until this method is
called.) If any failures occurred since the previous status entry, the HResult
of the enqueued status entry stores the failure code of the first failed
request.
If the EnqueueStatus method fills half of the queue’s capacity since the last
submission, it triggers an automatic submission as part of the EnqueueStatus
call.
In most cases, this method simply does a memory write to the queue, thus takes
very little CPU time to complete. However, if automatic submission is triggered,
it takes significantly more CPU time, including a kernel mode transition and
processing all of the previously submitted requests in the caller thread.
If automatic submission is not desirable, games are recommended to use a queue
with large enough capacity and call Submit manually
when appropriate.
For more information, see the “Notification” and
“EnqueueStatus/EnqueueSignal/EnqueueSetEvent” sections in DirectStorage
overview.
Requirements
Header: dstorage_xs.h Library: dstorage_xs.lib Supported platforms: XBOX Series consolesSee also
IDStorageFactoryX::CreateStatusArrayIDStorageQueueX::EnqueueSignal
IDStorageQueueX
DStorage
