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ILampArray::GetBoundingBox

Returns the logical 3D bounding box encompassing the ILampArray.

Syntax

Parameters

boundingBox  _Out_
Type: LampArrayPosition*
The value of the bounding box.

Return value

Type: void

Remarks

The origin (zero) point of the bounding box is the upmost, farthest, left-hand corner of the box. The results of ILampInfo::GetPosition are oriented with respect to this origin point. X corresponds to Width, ascending from left to right.
Y corresponds to Height, ascending from farthest to closest.
Z corresponds to Depth, ascending from top to bottom.
Values are measured in meters. The following is an example of a bounding box for a keyboard: The following is an example of a bounding box for a mouse:

Requirements

Header: LampArray.h Library: xgameplatform.lib Supported platforms: XBOX One family consoles and XBOX Series consoles

See also

Lighting API Overview
LampArrayPosition
ILampArray
Last modified on August 20, 2026