ILampArray::GetBoundingBox
Returns the logical 3D bounding box encompassing the ILampArray.Syntax
Parameters
boundingBox _Out_Type: LampArrayPosition* The value of the bounding box.
Return value
Type: voidRemarks
The origin (zero) point of the bounding box is the upmost, farthest, left-hand corner of the box. The results of ILampInfo::GetPosition are oriented with respect to this origin point. X corresponds to Width, ascending from left to right.Y corresponds to Height, ascending from farthest to closest.
Z corresponds to Depth, ascending from top to bottom. Values are measured in meters. The following is an example of a bounding box for a keyboard: The following is an example of a bounding box for a mouse:
Requirements
Header: LampArray.h Library: xgameplatform.lib Supported platforms: XBOX One family consoles and XBOX Series consolesSee also
Lighting API OverviewLampArrayPosition
ILampArray
