GameInputDeviceCallback
Title-defined callback for device connected and disconnected events. This function is registered with IGameInput::RegisterDeviceCallback. This function is triggered by the conditions set from the registration function.Syntax
Parameters
callbackToken _In_Type: GameInputCallbackToken Callback token for the registered function. Token returned by IGameInput::RegisterDeviceCallback. context _In_
Type: void* The context passed to IGameInput::RegisterDeviceCallback. device _In_
Type: IGameInputDevice* Device which triggered the callback. timestamp _In_
Type: uint64_t Microsecond timestamp denoting when the status change occurred. currentStatus _In_
Type: GameInputDeviceStatus Current connection and input status of the device. previousStatus _In_
Type: GameInputDeviceStatus Previous connection and input status of the device.
Return value
Input API OverviewGameInput
IGameInput::RegisterDeviceCallback
