Criar tíquete de preenchimento do servidor
Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with other backfill tickets.
Error codes
This operation may return the following PlayFab errors:
| Error | Code |
|---|---|
| MatchmakingAttributeInvalid | 2046 |
| MatchmakingBadRequest | 2059 |
| MatchmakingEntityInvalid | 2001 |
| MatchmakingMemberProfileInvalid | 2032 |
| MatchmakingNumberOfPlayersInTicketTooLarge | 2044 |
| MatchmakingPlayerAttributesInvalid | 2002 |
| MatchmakingPlayerAttributesTooLarge | 2043 |
| MatchmakingQueueNotFound | 2016 |
| MatchmakingRateLimitExceeded | 2054 |
| MatchmakingTicketMembershipLimitExceeded | 2055 |
| MatchmakingUnauthorized | 2056 |
Autorizações
This API requires an Entity Session Token, available from the Entity GetEntityToken method.
Corpo
The server specifies all the members, their teams and their attributes, and the server details if applicable.
The server specifies all the members, their teams and their attributes, and the server details if applicable.
How long to attempt matching this ticket in seconds.
The users who will be part of this ticket, along with their team assignments.
The Id of a match queue.
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
The details of the server the members are connected to.
Tópicos relacionados
Usando tíquetes de preenchimento de servidor - Multiplayer SDKObter tíquete de preenchimento do servidorCancelar tíquete de preenchimento do servidorListar tíquetes de preenchimento do servidor do jogadorUsando tíquetes de preenchimento de servidor - API REST