メインコンテンツへスキップ
POST
Create Build With Managed Container

承認

X-EntityToken
string
header
必須

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

ボディ

application/json

Creates a multiplayer server build with a managed container and returns information about the build creation request.

Creates a multiplayer server build with a managed container and returns information about the build creation request.

BuildName
string
必須

The build name.

GameAssetReferences
object[]
必須

The list of game assets related to the build.

MultiplayerServerCountPerVm
number
必須

The number of multiplayer servers to host on a single VM.

Ports
object[]
必須

The ports to map the build on.

RegionConfigurations
object[]
必須

The region configurations for the build.

StartMultiplayerServerCommand
string
必須

The command to run when the multiplayer server is started, including any arguments.

AreAssetsReadonly
boolean

When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or will have the same assets mounted in the container.

ContainerFlavor
enum<string>

The flavor of container to create a build from.

利用可能なオプション:
ManagedWindowsServerCore,
CustomLinux,
ManagedWindowsServerCorePreview,
Invalid
CustomTags
object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

GameCertificateReferences
object[]

The game certificates for the build.

GameSecretReferences
object[]

The game secrets for the build.

GameWorkingDirectory
string

The directory containing the game executable. This would be the start path of the game assets that contain the main game server executable. If not provided, a best effort will be made to extract it from the start game command.

InstrumentationConfiguration
object

The instrumentation configuration for the build.

Metadata
object

Metadata to tag the build. The keys are case insensitive. The build metadata is made available to the server through Game Server SDK (GSDK).Constraints: Maximum number of keys: 30, Maximum key length: 50, Maximum value length: 100

ServerResourceConstraints
object

The resource constraints to apply to each server on the VM (EXPERIMENTAL API)

VmSize
enum<string>

The VM size to create the build on.

利用可能なオプション:
Standard_A1,
Standard_A2,
Standard_A3,
Standard_A4,
Standard_A1_v2,
Standard_A2_v2,
Standard_A4_v2,
Standard_A8_v2,
Standard_D1_v2,
Standard_D2_v2,
Standard_D3_v2,
Standard_D4_v2,
Standard_D5_v2,
Standard_D2_v3,
Standard_D4_v3,
Standard_D8_v3,
Standard_D16_v3,
Standard_F1,
Standard_F2,
Standard_F4,
Standard_F8,
Standard_F16,
Standard_F2s_v2,
Standard_F4s_v2,
Standard_F8s_v2,
Standard_F16s_v2,
Standard_F2as_v6,
Standard_F4as_v6,
Standard_F8as_v6,
Standard_F16as_v6,
Standard_F2as_v7,
Standard_F4as_v7,
Standard_F8as_v7,
Standard_F16as_v7,
Standard_F2ads_v7,
Standard_F4ads_v7,
Standard_F8ads_v7,
Standard_F16ads_v7,
Standard_D2as_v4,
Standard_D4as_v4,
Standard_D8as_v4,
Standard_D16as_v4,
Standard_D2a_v4,
Standard_D4a_v4,
Standard_D8a_v4,
Standard_D16a_v4,
Standard_D2ads_v5,
Standard_D4ads_v5,
Standard_D8ads_v5,
Standard_D16ads_v5,
Standard_D2ads_v6,
Standard_D4ads_v6,
Standard_D8ads_v6,
Standard_D16ads_v6,
Standard_D2ads_v7,
Standard_D4ads_v7,
Standard_D8ads_v7,
Standard_D16ads_v7,
Standard_E2a_v4,
Standard_E4a_v4,
Standard_E8a_v4,
Standard_E16a_v4,
Standard_E2as_v4,
Standard_E4as_v4,
Standard_E8as_v4,
Standard_E16as_v4,
Standard_E2ads_v5,
Standard_E4ads_v5,
Standard_E8ads_v5,
Standard_E16ads_v5,
Standard_E2ads_v6,
Standard_E4ads_v6,
Standard_E8ads_v6,
Standard_E16ads_v6,
Standard_E2ads_v7,
Standard_E4ads_v7,
Standard_E8ads_v7,
Standard_E16ads_v7,
Standard_E2ds_v4,
Standard_E4ds_v4,
Standard_E8ds_v4,
Standard_E16ds_v4,
Standard_E2ds_v5,
Standard_E4ds_v5,
Standard_E8ds_v5,
Standard_E16ds_v5,
Standard_E2ds_v6,
Standard_E4ds_v6,
Standard_E8ds_v6,
Standard_E16ds_v6,
Standard_D2s_v3,
Standard_D4s_v3,
Standard_D8s_v3,
Standard_D16s_v3,
Standard_DS1_v2,
Standard_DS2_v2,
Standard_DS3_v2,
Standard_DS4_v2,
Standard_DS5_v2,
Standard_NC4as_T4_v3,
Standard_D2d_v4,
Standard_D4d_v4,
Standard_D8d_v4,
Standard_D16d_v4,
Standard_D2ds_v4,
Standard_D4ds_v4,
Standard_D8ds_v4,
Standard_D16ds_v4,
Standard_HB120_16rs_v3,
Standard_HB120_32rs_v3,
Standard_HB120_64rs_v3,
Standard_HB120_96rs_v3,
Standard_HB120rs_v3,
Standard_D2d_v5,
Standard_D4d_v5,
Standard_D8d_v5,
Standard_D16d_v5,
Standard_D32d_v5,
Standard_D2ds_v5,
Standard_D4ds_v5,
Standard_D8ds_v5,
Standard_D16ds_v5,
Standard_D32ds_v5,
Standard_D2ds_v6,
Standard_D4ds_v6,
Standard_D8ds_v6,
Standard_D16ds_v6,
Standard_D2pds_v6,
Standard_D4pds_v6,
Standard_D8pds_v6,
Standard_D16pds_v6
VmStartupScriptConfiguration
object

The configuration for the VmStartupScript for the build

WindowsCrashDumpConfiguration
object

The crash dump configuration for the build.

レスポンス

code
integer

The Http status code. If X-ReportErrorAsSuccess header is set to true, this will report the actual http error code.

status
string

The Http status code as a string.

data
object
例:
最終更新日 2026年10月6日