Syntaxe
typedef enum D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS : UINT
{
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_NONE = 0,
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_0 = D3D12XBOX_SHADER_DISABLE_CU ( 0 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_1 = D3D12XBOX_SHADER_DISABLE_CU ( 1 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_2 = D3D12XBOX_SHADER_DISABLE_CU ( 2 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_3 = D3D12XBOX_SHADER_DISABLE_CU ( 3 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_4 = D3D12XBOX_SHADER_DISABLE_CU ( 4 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_5 = D3D12XBOX_SHADER_DISABLE_CU ( 5 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_6 = D3D12XBOX_SHADER_DISABLE_CU ( 6 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_7 = D3D12XBOX_SHADER_DISABLE_CU ( 7 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_8 = D3D12XBOX_SHADER_DISABLE_CU ( 8 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_9 = D3D12XBOX_SHADER_DISABLE_CU ( 9 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_10 = D3D12XBOX_SHADER_DISABLE_CU ( 10 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_11 = D3D12XBOX_SHADER_DISABLE_CU ( 11 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_12 = D3D12XBOX_SHADER_DISABLE_CU ( 12 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_13 = D3D12XBOX_SHADER_DISABLE_CU ( 13 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_14 = D3D12XBOX_SHADER_DISABLE_CU ( 14 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_15 = D3D12XBOX_SHADER_DISABLE_CU ( 15 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_16 = D3D12XBOX_SHADER_DISABLE_CU ( 16 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_17 = D3D12XBOX_SHADER_DISABLE_CU ( 17 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_18 = D3D12XBOX_SHADER_DISABLE_CU ( 18 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_19 = D3D12XBOX_SHADER_DISABLE_CU ( 19 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_20 = D3D12XBOX_SHADER_DISABLE_CU ( 20 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_21 = D3D12XBOX_SHADER_DISABLE_CU ( 21 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_22 = D3D12XBOX_SHADER_DISABLE_CU ( 22 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_23 = D3D12XBOX_SHADER_DISABLE_CU ( 23 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_24 = D3D12XBOX_SHADER_DISABLE_CU ( 24 ),
D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_25 = D3D12XBOX_SHADER_DISABLE_CU ( 25 ),
} D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS
Constantes
| Constante | Description |
|---|---|
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_NONE | Ne désactiver aucune unité de calcul. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_0 | Désactiver l’unité de calcul 0. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_1 | Désactiver l’unité de calcul 1. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_2 | Désactiver l’unité de calcul 2. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_3 | Désactiver l’unité de calcul 3. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_4 | Désactiver l’unité de calcul 4. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_5 | Désactiver l’unité de calcul 5. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_6 | Désactiver l’unité de calcul 6. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_7 | Désactiver l’unité de calcul 7. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_8 | Désactiver l’unité de calcul 8. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_9 | Désactiver l’unité de calcul 9. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_10 | Désactiver l’unité de calcul 10. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_11 | Désactiver l’unité de calcul 11. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_12 | Désactiver l’unité de calcul 12. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_13 | Désactiver l’unité de calcul 13. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_14 | Désactiver l’unité de calcul 14. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_15 | Désactiver l’unité de calcul 15. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_16 | Désactiver l’unité de calcul 16. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_17 | Désactiver l’unité de calcul 17. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_18 | Désactiver l’unité de calcul 18. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_19 | Désactiver l’unité de calcul 19. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_20 | Désactiver l’unité de calcul 20. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_21 | Désactiver l’unité de calcul 21. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_22 | Désactiver l’unité de calcul 22. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_23 | Désactiver l’unité de calcul 23. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_24 | Désactiver l’unité de calcul 24. |
| D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_25 | Désactiver l’unité de calcul 25. |
Configuration requise
En-tête : d3d12_xs.hPlateformes prises en charge : consoles XBOX Series
