This release contains a breaking change. Every script-visible type in the
godot_gdk addon was renamed, so GDKUser is now XboxUser and GDKResult is now XboxResult, and no deprecated aliases are provided. If you are upgrading an existing project, see Breaking change: GDK addon type rename.Key highlights
- Breaking type rename for broader engine compatibility. Script-visible types were renamed, such as
GDKUsertoXboxUser, so the addon can be dropped into Godot forks that provide an XBOX Series X|S console platform layer without colliding with the types those forks already register. - Richer PlayFab Party voice and chat. Party chat indicators, voice controls, text-to-speech, and network diagnostics were added to the PlayFab track.
- More complete XUser coverage. The missing XUser API wrappers were implemented, which enables XR-112 conformance work.
- C# export fixes. An “XBOX on PC” export now ships the C# assemblies, and the executable and
.pckare delegated to Godot’s own Windows export path. - Community-reported fixes. Resolved issues around game-save quota queries, release builds linking the debug
godot-cpp, and the GDK Tutorial 3 sample.
Breaking change: GDK addon type rename
In v0.3.0, every script-visible type in thegodot_gdk addon was given a new name: GDKUser is now XboxUser, GDKResult is now XboxResult, and so on. No deprecated GDK* aliases are provided, so any project that names these types directly must be updated before it will load.
What changed
- GDScript types are renamed, for example
GDKUsertoXboxUser,GDKResulttoXboxResult, andGDKAchievementtoXboxAchievement. - The C# facade moved with them: namespace
GodotGdkbecomesGodotXbox, and the static entry-point classGdkis renamed to match, as shown below. - The bootstrap autoload is renamed from
GDKBootstraptoXboxBootstrap. - The MSIXVC packaging forwarder environment variables are renamed from
GDKPKG_*toXBOXPKG_*.
Why it changed
Godot registers extension classes in a single flatClassDB namespace, so two providers that expose the same type name cannot coexist in one project. Godot forks that add XBOX Series X|S console support supply their own platform layer, exports, and types, and the GDK prefix collided with names those forks already use. Renaming the addon’s types keeps them distinct so it can be dropped into such a fork.
The same addon build runs on PC and on console. There is no separate console compilation, preset, or conditional define, and godot_gdk.gdextension continues to declare only the windows.*.x86_64 libraries.
What did not change
- The engine singleton is still registered as
GDK. Calls such asGDK.initialize()andGDK.users.add_default_user_async()keep working unchanged. - The
addons/godot_gdkfolder, thegodot_gdk.gdextensionentry point, and thegdk/runtime/*andgdk/packaging/*Project Settings. - The
PlayFab*andGameInput*types. The rename is scoped to the GDK addon. - The
gdkexport feature tag, the “XBOX on PC” export platform, and theGodotGdkCSharpproject and assembly name.
How to migrate
The sample ships a codemod alongside the migration guide. Commit your project first, because the codemod rewrites files in place.GDK token, because in most projects that token is the singleton, which must not change. It reports the ambiguous occurrences it finds so you can review them by hand.
For the full old-to-new mapping tables for GDScript and C#, see Migrating to v0.3.0 in the sample repository.
Notable changes
New features
- Party chat indicators, voice controls, text-to-speech, and network diagnostics in the
godot_playfabaddon. - The missing XUser API wrappers, which enable XR-112 conformance work.
- A Project Setting that controls the engine singleton name.
Improvements
- Renamed the script-visible GDK addon types, for example
GDKUsertoXboxUser, with a migration guide and codemod. This is a breaking change. - Improved README discoverability with a quick start, badges, and copy cleanup, plus blog and Discord links.
- Cleaned up documentation heading structure and fixed broken anchors.
Fixes
- An “XBOX on PC” export now ships the C# assemblies.
- The “XBOX on PC” export delegates the executable and
.pckto Godot’s Windows export path. - The game-save quota query now runs off the main thread.
- Release builds no longer silently link the debug
godot-cpp. - Dropped the Title Storage upload from the GDK Tutorial 3 sample.
Engineering and CI
- PR gates are skipped for documentation-only changes.
