- Platform Tabs: Outside of the General tab, there are platform-specific tabs which allow for editing features unique to that platform. All features that are shared across all platforms live in the General tab.
- Executable: This section allows for specification of the executable associated with your title.
- Target Device Family (Platform): This section allows for specification of the target device your title is intended to run on.
- Store Information: This section allows for associating your local MicrosoftGame.config with existing Store data in your Partner Center instance.
- Tile Image: This section allows for providing a source input tile image of your product which will then be generated into all other required images at their proper resolutions automatically.
Launching the standalone version of the MicrosoftGame.config Editor
To launch the standalone MicrosoftGame.config Editor, you can do the following:- Navigate to the GDK bin folder (i.e. C:\Program Files (x86)\Microsoft GDK\bin) and double click the GameConfigEditor.exe.
- In the Microsoft GDK folder in the Start Menu, select the MicrosoftGame.config Editor icon.
- In the Microsoft GDK folder in the Start Menu, open any Gaming Command Prompt and enter GameConfigEditor.exe.
- In any GDK UX tool, expand the Tools dropdown and select MicrosoftGame.config Editor. The MicrosoftGame.config Editor also has the Tools dropdown integrated in it for quick navigation to other tools.
- In the Microsoft GDK folder in the Start Menu, open any Gaming Command Prompt and enter GameConfigEditor.exe with the path to an existing MicrosoftGame.config or intended folder to generate one as a parameter.
Launching the MicrosoftGame.config Editor from with Visual Studio
The MicrosoftGame.config editor is registered as the editor for .mgc files in Visual Studio. To launch the MicrosoftGame.config Editor from within Visual Studio, double click on a game config file in the Solution Explorer.If your configuration file has an extension other than .mgc, such as .config, it must be renamed before it can be opened with the MicrosoftGame.config editor.
Creating a new MicrosoftGame.config file
To create a new MicrosoftGame.config file, browse to the root folder of your title in the initial window and then select Create to generate the new file in that folder and open it in the editor.Editing an existing MicrosoftGame.config file
If a MicrosoftGame.config file already exists, browse to the file in the initial window and then select Edit to open the existing file in the editor.Specifying your title executable and Target Device Family in the MicrosoftGame.config file
In the MicrosoftGame.config Editor window, the first input that is necessary is specifying where your title executable lives. This can be set by browsing to and selecting your title executable in the Executable section of the editor. In addition to specifying the title executable, it is important to specify which platform the executable is intended to run on. For more information on Target Device Family specifications, please refer to the MicrosoftGame.config overview section. Without an executable being specified, the MicrosoftGame.config file can still be generated and edited but the editor will warn that the title can not be deployed or launched until the executable is set.Associating with the Microsoft Store
Your title must be configured with XBOX services enabled in Partner Center to utilize the Store Association Wizard. In addition, the associated Partner Center account must be assigned one of the following roles:- Manager (Windows)
- Developer
- Business Contributor
- Finance Contributor
- Marketer
- Product-level permissions: Disc
- Product-level permissions: Publishing
- Product-level permissions: XBOX Live
After completing the Store Association Wizard, select Save in the MicrosoftGame.config Editor to write the changes to your MicrosoftGame.config for your project.
