Cross core memory costs
Building on the foundations established in XBOX One vs XBOX Series X|S this entry addresses the performance issues and costs associated…
Kernel memory usage
In Windows and in the Microsoft Game Development Kit (GDK), kernel memory exists as a single pool that’s shared by the kernel and all…
Microsoft game development kit memory
Memory partitions are fundamental components of the memory manager.
Diagnostics and memory tracking
The XBOX development environment provides developers with several tool choices to diagnose and optimize memory utilization (for example,…
Memory
Unlike most computing applications, where multiple applications must be allowed to run simultaneously on their hardware, games consoles try…
Porting your title to use the microsoft
The Microsoft Game Development Kit (GDK) memory manager shares many of the strengths of the XBOX One ERA OS memory manager while having a…
Configuring memory for your title and
This topic describes how a title configures its retail memory performance and how to enable extra title memory for development purposes.
Working with the microsoft GDK game os
Although the internals of the memory manager are very different in the Microsoft GDK Game OS, the APIs that are available to allocate and…
Virtual memory allocator
How it works
Contents
Overview
