For title-managed Stats, the global leaderboard entry for a player isn’t a direct projection of their current stored stat. The leaderboard service maintains only the highest recorded value for each player. Writing a lower value to a stat doesn’t lower that player’s position on the global leaderboard; the leaderboard keeps reflecting the previously recorded high. The stored stat itself, queryable through
XblUserStatisticsGet* or XblTitleManagedStatsGetForUserAsync, reflects the value most recently written, which is why it can diverge from the leaderboard.If your title needs leaderboard positions to decrease, title-managed Stats aren’t suitable. Examples include a rating that goes up or down, or a score that resets on losses. Instead, consider event-based Stats with a Replace stat rule, or an external leaderboard service such as PlayFab Leaderboards v2. For more discussion and a sample implementation, see the XblLeaderboardQuery reference and the LeaderboardsTitleManaged Microsoft Game Development Kit (GDK) sample’s Implementation Notes.Configured stats and featured leaderboards
Stats are configured on the Partner Center dashboard. In order to configure stats, you must already have a title configured. The stats you configure in Partner Center will appear in your title’s GameHub similar to the image below. Featured stats are highlighted in yellow.

