Handling protocol activation to start a
This topic describes using Multiplayer Manager to handle protocol activation.
Multiplayer manager example code
This section provides example code for Multiplayer Manager (MPM).
Enable playing a multiplayer game with
a id=“top”/a
Enable finding a multiplayer game by
a id=“top”/a
Sending game invites using multiplayer
In a simple multiplayer scenario, a player of your game can play it online with friends.
