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Handling protocol activation to start a

This topic describes using Multiplayer Manager to handle protocol activation.

Multiplayer manager example code

This section provides example code for Multiplayer Manager (MPM).

Enable playing a multiplayer game with

a id=“top”/a

Enable finding a multiplayer game by

a id=“top”/a

Sending game invites using multiplayer

In a simple multiplayer scenario, a player of your game can play it online with friends.

See also

Last modified on August 20, 2026