Player Data
The basics of Player Data are part of the “Entertainment as a Service” initiative. Everything in a game can be described as events, with attributes associated with those events. You can configure statistics and state values that are important to the game’s experience in the service.Example statistics
- Number of kills
- Number of side quests completed
- Number of coins collected
- Number of miles driven
Example state data
- Current map
- Current X, Y, and Z coordinates
- Current weapon
