| Sample Name | Platforms | Engine | Description | Demonstrated Capabilities |
|---|---|---|---|---|
| PlayFabEconomy | Android | Android Studio | This sample uses Android’s in-app billing API and PlayFab client API, to demonstrate an in-app store that exchanges real money for virtual items in PlayFab Economy. |
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| PlayFabSignIn | iOS, Android, PC | Unity | This sample demonstrates a simple PlayFab sign in flow. You may log in with an email/password, create an account, or log in as a guest. Sign in information may be remembered across executions of the sample. |
|
| PlayFabEventsUnity | Android, iOS, PC | Unity | This sample demonstrates sending events from within a Unity title. The sample covers player events, title events and character events. |
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| PlayFabLeaderboardsUnity | Android, iOS, PC | Unity | This sample demonstrates reading and writing from/to leaderboards from within a Unity title. The sample covers lowest score/best time, high score and cumulative score leaderboards. |
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| ThunderRumble | PC, XBOX | C++ DirectX Native | This sample demonstrates scalable cloud dedicated server functionality, using the PlayFab Multiplayer Servers technology to build a complete end-to-end game experience. |
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General PlayFab samples
Explore PlayFab code samples across SDKs and engines that demonstrate how to integrate features like authentication, economy, and multiplayer services.
These samples demonstrate how to use various PlayFab features.
See also
Last modified on August 20, 2026
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