LobbyServerDataUpdate.NewServer property
An optional, new server to be associated with the client-owned lobby.Remarks
If specified, this entity must be a game_server entity. There can only be one server associated with a lobby at a time. Setting a new server here replaces the currently associated server in the lobby.See Also
- class PFEntityKey
- class LobbyServerDataUpdate
- namespace PlayFab.Multiplayer
