Syntax
Parameters
handle PFMultiplayerHandleinput not valid afterwards The handle of the PFMultiplayer API instance.
Return value
Type: HRESULTS_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
If local users were participating in a Lobby, they are removed (it appears to remote lobby clients as if network connectivity to these users has been lost), so best practice is to callPFLobbyLeave on all lobbies and wait for the corresponding PFLobbyLeaveLobbyCompletedStateChange to have the local users exit any existing lobbies. This method is not thread-safe and may not be called concurrently with other Multiplayer library methods. After calling this method, all Multiplayer library state is invalidated.
Every call to PFMultiplayerInitialize() should have a corresponding PFMultiplayerUninitialize() call.
Requirements
Header: PFMultiplayer.hSee also
PFMultiplayer membersPFMultiplayerInitialize
