Syntax
Parameters
handle PFMultiplayerHandle
The handle of the PFMultiplayer API instance.
localUserCount uint32_t
The count of local users to join the ticket.
localUsers PFEntityKey*input array of size
localUserCount
The array of local users to join to the ticket.
localUserAttributes char*input array of size
localUserCount
The array of local user attribute strings. There should be one attribute string for each local user. Each attribute string should either be an empty string or a serialized JSON object. For example, {"player_color":"blue","player_role":"tank"}.
ticketId char*is null-terminated The ID of the ticket to join.
queueName char*is null-terminated The queue to which the ticket belongs.
asyncContext void*optional An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.
ticket PFMatchmakingTicketHandle*library-allocated output The resulting ticket object.
Return value
Type: HRESULTS_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
The library automatically, and asynchronously, submits all specified local users to join the ticket on the matchmaking service. Each time the ticket status changes, a PFMatchmakingTicketStatusChangedStateChange is provided. The ticket status can be queried at any time via PFMatchmakingTicketGetStatus(). The ticket immediately starts in thePFMatchmakingTicketStatus::Joining state. When the ticket completes, a PFMatchmakingTicketStatusChangedStateChange is provided. At that point, a match was found or the ticket stopped due to failure. On success, the match that was found can be queried via PFMatchmakingTicketGetMatch().
If ticket creation fails because there are already too many tickets for the specified users, the transparently cancels those outstanding tickets and then retries ticket creation.
