Handling Multiple PlayFab Logins
Use PlayFab SDK instanced API classes to manage multiple concurrent player logins from a single client or server without conflicting static state.
By default, most PlayFab SDKs cache player login results. This caching can be convenient in the most common scenario when you expect a single player login. In games where you support multiple concurrent players or servers where you manage both players’ authentication material and server credentials, that caching can get in the way. To facilitate these scenarios, PlayFab SDKs contain both static and instanced API classes.
LoginActor.cpp:
Last modified on October 20, 2026
