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XGameStreamingConnectionState

Contains the connection states for a streaming client device.

Syntax

Constants

Remarks

A device can be in either a Connected or a Disconnected state. The XGameStreamingClientChangedCallback is invoked whenever a streaming device connects or disconnects. Upon registering via XGameStreamingRegisterConnectionStateChanged, the callback is invoked for any device that is already connected.

Requirements

Header: xgamestreaming.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles

See also

XGameStreaming
XGameStreamingClientChangedCallback
XGameStreamingUnregisterConnectionStateChanged
XGameStreamingRegisterConnectionStateChanged
Last modified on August 20, 2026