IGameInput::DisableAggregateDevice
Disables an aggregate device that matches the specified device ID.Syntax
Parameters
deviceId _In_Type: const APP_LOCAL_DEVICE_ID* The device identifier of the aggregate device to disable.
Return value
Type: HRESULT Function result.Remarks
This method disables an aggregate device that matches the specified device ID. Once disabled, the aggregate device stops sending aggregated readings and tracking status changes until it’s re-enabled again using CreateAggregateDevice with the same GameInputKind value that was used to create it.To re-enable a disabled aggregate device, call CreateAggregateDevice with the same input kind that was originally used to create the device. This will re-enable the existing device rather than creating a new instance.
Requirements
Header: GameInput.h Library: gameinput.lib Supported platforms: Windows, XBOX One family consoles and XBOX Series consolesSee also
Overview of GameInputIGameInput
CreateAggregateDevice
