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Sets application-defined data to a device object and associates that data with an application-defined GUID.

Syntax

Parameters

guid [in]
Type: const GUID &
The GUID to associate with the data. DataSize [in]
Type: UINT
The size in bytes of the data. pData [in, optional]
Type: const void *
A pointer to a memory block that contains the data to be stored with this device object. If pData is NULL, DataSize must also be 0, and any data that was previously associated with the GUID specified in guid will be destroyed.

Return value

Type: HRESULT This method returns one of the Direct3D 12 Return Codes.

Remarks

Rather than using the Direct3D 11 debug object naming scheme of calling ID3D12Object::SetPrivateData using WKPDID_D3DDebugObjectName with an ASCII name, call ID3D12Object::SetName with a UNICODE name.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

ID3D12Object
Last modified on August 20, 2026