Syntax
Parameters
nodeMask [in]Type: UINT For single-GPU operation, set this to zero. If there are multiple GPU nodes, then set a bit to identify the node (the device’s physical adapter) for which to create the command list. Each bit in the mask corresponds to a single node. Only one bit must be set. Also see Multi-adapter systems. type [in]
Type: D3D12_COMMAND_LIST_TYPE Specifies the type of command list to create. flags
Type: D3D12_COMMAND_LIST_FLAGS Specifies creation flags. riid [in]
Type: const IID & A reference to the globally unique identifier (GUID) of the command list interface to return in ppCommandList. ppCommandList [out]
Type: void ** A pointer to a memory block that receives a pointer to the ID3D12CommandList or ID3D12GraphicsCommandList interface for the command list.
Return value
Type: HRESULT If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
See Direct3D 12 return codes for other possible return values.
Remarks
Requirements
Header: d3d12_xs.hLibrary: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
