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This method is used to determine the rate at which the GPU timestamp counter increments.

Syntax

Parameters

pFrequency [out]
Type: UINT64 *
The GPU timestamp counter frequency (in ticks/second).

Return value

Type: HRESULT This method returns one of the Direct3D 12 Return Codes.

Remarks

For more information, refer to Timing.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

ID3D12CommandQueue
Last modified on August 20, 2026