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Selects an SDK version at runtime when the system is in Windows Developer Mode. Supports debug, tools, DRED, and SDK configuration interfaces.

Syntax

Parameters

rclsid
Type: const IID &
The CLSID associated with the data and code that will be used to create the object. The following CLSIDs are defined.
  • DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);
  • DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);
  • DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);
  • DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);
They correspond, respectively, to the following interfaces. riid
Type: const IID &
The globally unique identifier (GUID) for the SDK configuration interface. The REFIID, or GUID, of the interface can be obtained by using the __uuidof macro. For example, __uuidof(ID3D12SDKConfiguration) will retrieve the GUID of the debug interface. ppvDebug
Type: void **
The out parameter that contains the requested interface on return (for example, the SDK configuration interface), as a pointer to pointer to void. See ID3D12SDKConfiguration interface.

Return value

Type: HRESULT If the function succeeds, then it returns S_OK. Otherwise, it returns one of the Direct3D 12 return codes.

Remarks

Requirements

Header: d3d12_xs.h
Library: d3d12_xs.lib
Supported Platforms: XBOX Series consoles

See Also

Last modified on August 20, 2026