Skip to main content

game_chat_sample_type

Describes the data type that represents a single Game Chat 2 audio sample.

Syntax

Constants

Remarks

This enumeration is used by the game_chat_audio_format structure to indicate whether the audio data represented by the structure uses Pulse Code Modulation (PCM) data represented by either integers or floating-point numbers. The game_chat_audio_format structure identifies the audio format of the buffers the app retrieves from and submits to Game Chat 2 when real-time audio manipulation is enabled. For more information about audio formats, see Real-time audio manipulation.

Requirements

Header: GameChat2.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles

See also

Intro to Game Chat 2
GameChat2 members
Last modified on August 20, 2026