> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# EndSession SignalR 伺服器方法

> PlayFab 大廳和配對即時訊息的 EndSession SignalR 伺服器方法，可正常關閉作用中的訂閱工作階段及其連線控制代碼。

<Note>
  這裡記載的 REST 和 SignalR API 比用戶端 SDK 更複雜。除非這些 SDK 無法滿足您的需求，否則請考慮改用[大廳 C++ SDK](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members) 或[配對 C++ SDK](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members)。
</Note>

結束工作階段。

```text theme={null}
EndSessionResponse EndSession(EndSessionRequest request)
```

<Tip>
  這是 SignalR 伺服器方法。請參閱從 SignalR 用戶端[呼叫伺服器方法的文件](https://learn.microsoft.com/en-us/aspnet/core/signalr/dotnet-client#call-hub-methods-from-client)。
</Tip>

## 參數

[**`EndSessionRequest`**](/zh-TW/services/playfab/multiplayer/real-time-messages/types/end-session-request)

## 傳回值

[**`EndSessionResponse`**](/zh-TW/services/playfab/multiplayer/real-time-messages/types/end-session-response)

## 另請參閱

* 伺服器方法 [StartOrRecoverSession](/zh-TW/services/playfab/multiplayer/real-time-messages/server-methods/start-or-recover-session)。
* [即時訊息 SignalR 中樞](/zh-TW/services/playfab/multiplayer/real-time-messages/signalr-hub)
* [大廳和配對 API 的即時訊息](/zh-TW/services/playfab/multiplayer/real-time-messages/overview)


## Related topics

- [StartOrRecoverSession SignalR 伺服器方法](/zh-TW/services/playfab/multiplayer/real-time-messages/server-methods/start-or-recover-session.md)
- [RemoveEntityFromSession SignalR 伺服器方法](/zh-TW/services/playfab/multiplayer/real-time-messages/server-methods/remove-entity-from-session.md)
- [AddEntityToSession SignalR 伺服器方法](/zh-TW/services/playfab/multiplayer/real-time-messages/server-methods/add-entity-to-session.md)
- [即時訊息 SignalR 中樞](/zh-TW/services/playfab/multiplayer/real-time-messages/signalr-hub.md)
- [EndSessionRequest 即時訊息類型](/zh-TW/services/playfab/multiplayer/real-time-messages/types/end-session-request.md)
