> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyXblXboxUserIdToPlayFabEntityIdMapping

> PartyXblXboxUserIdToPlayFabEntityIdMapping 結構的參考，此結構將 XBOX Live 使用者識別碼與其連結的 PlayFab Party 實體識別碼配對。

XBOX Live 使用者識別碼與 PlayFab 實體識別碼之間的對應。

## 語法

```cpp theme={null}
struct PartyXblXboxUserIdToPlayFabEntityIdMapping {  
    uint64_t xboxLiveUserId;  
    PartyString playfabEntityId;  
}  
```

### 成員

**`xboxLiveUserId`**   uint64\_t

XBOX Live 使用者識別碼。

**`playfabEntityId`**   [PartyString](/zh-TW/services/playfab/multiplayer/networking/reference/typedefs)

PlayFab 實體識別碼。

如果 XBOX Live 使用者沒有連結的 PlayFab 帳戶，此值可能是空字串。第一次呼叫 [PartyXblManager::LoginToPlayFab](/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_logintoplayfab) 時，會自動建立並連結 PlayFab 帳戶。PlayFab SDK 提供的 **LoginWithXbox** API 也可用來連結帳戶。

## 需求

**標頭：** PartyXboxLive.h

## 另請參閱

[PartyXboxLive 成員](/zh-TW/services/playfab/multiplayer/networking/xblreference/partyxboxlive_members)


## Related topics

- [PartyXblGetEntityIdsFromXboxLiveUserIdsCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/xblreference/structs/partyxblgetentityidsfromxboxliveuseridscompletedstatechange.md)
- [PartyXboxLive C/C++ API 概觀](/zh-TW/services/playfab/multiplayer/networking/xblreference/partyxboxlive_members.md)
- [PartyXblChatUser::GetXboxUserId](/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblChatUser/methods/partyxblchatuser_getxboxuserid.md)
- [PartyXblManager::GetEntityIdsFromXboxLiveUserIds](/zh-TW/services/playfab/multiplayer/networking/xblreference/classes/PartyXblManager/methods/partyxblmanager_getentityidsfromxboxliveuserids.md)
- [PartyLocalUser::GetEntityId](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentityid.md)
