> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManagerState

> Unity PlayFab Party SDK 中 PlayFabMultiplayerManagerState 列舉的參考，用來追蹤管理員初始化和網路連線的多人遊戲狀態。

`PlayFabMultiplayerManager` 可能處於的狀態。

## 語法

```csharp theme={null}
public enum PlayFabMultiplayerManagerState
{
    NotInitialized,
    Initialized,
    ConnectingToNetwork,
    ConnectedToNetwork
}
```

## 常數

| **常數** | **描述** |
| - | - |
| **NotInitialized** | PlayFabMultiplayerManager 尚未初始化。 |
| **Initialized** | PlayFabMultiplayerManager 已初始化，但未連線至網路。 |
| **ConnectingToNetwork** | PlayFabMultiplayerManager 已初始化，且正在連線至網路。 |
| **ConnectedToNetwork** | PlayFabMultiplayerManager 已初始化並連線至網路。此時可以傳送和接收訊息。 |


## Related topics

- [PlayFabMultiplayerManager.State](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [PlayFab Party Unity SDK](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/index.md)
- [PlayFabMultiplayerManager 類別](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().Resume](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
