> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.NetworkId

> Party Unity SDK 中 PlayFabMultiplayerManager.NetworkId 的參考，傳回本機玩家所連線之 Party 網路的識別碼。

# NetworkId

傳回玩家目前所連線網路的 NetworkID。其他玩家可以使用此字串加入網路。NetworkId 會在 `OnNetworkJoined` 事件引發時填入，並在 `OnNetworkLeft` 事件引發時清除。

```csharp theme={null}
public string PlayFabMultiplayerManager.NetworkId { get; }
```

## 屬性值

NetworkId

[string](https://learn.microsoft.com/en-us/dotnet/api/system.string?view=netcore-3.1\&preserve-view=true)

## 備註

**NetworkID** 是由 PlayFab Party 程式庫產生的不透明序列化網路描述元字串，可讓每個 PlayFab Party Unity 用戶端在網路建立後連線至該 Party 網路。此字串永遠不會包含非 ASCII 字元、控制字元，或其他需要 JSON 或 XML 逸出的字元。


## Related topics

- [PlayFabMultiplayerManager 類別](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get().CreateAndJoinNetwork](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md)
- [PlayFabMultiplayerManager.Get](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.State](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
