> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().UpdateEntityToken

> Party Unity SDK 中 PlayFabMultiplayerManager.UpdateEntityToken 的參考，可重新整理用於驗證本機玩家的 PlayFab 實體權杖。

# UpdateEntityToken

更新目前本機使用者的實體權杖。

## 語法

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().UpdateEntityToken(entityToken);
```

### 參數

**entityToken** string

與本機使用者相關聯的實體權杖。

## 傳回值

無。


## Related topics

- [PlayFabMultiplayerManager.Get](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().Resume](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
