> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().CreateAndJoinNetwork

> Party Unity SDK 中 PlayFabMultiplayerManager.CreateAndJoinNetwork 的參考，可佈建新的 Party 網路並讓本機玩家加入。

# CreateAndJoinNetwork

建立供玩家加入的網路。玩家加入網路後，即可向網路上的其他玩家傳送聊天和資料訊息。

## 語法

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().CreateAndJoinNetwork();
```

### 參數

無。

### 傳回值

無。


## Related topics

- [PlayFabMultiplayerManager.Get().LeaveNetwork](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().Resume](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
