> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkChanged

> Party Unity SDK 中 PlayFabMultiplayerManager 之 OnNetworkChanged 事件的參考，在所連線之 Party 網路的狀態變更時引發。

在網路變更時發生。引發此事件時，您必須將所有玩家移至 newNetworkID 中指定的新網路，讓玩家能夠繼續通訊。

## 引數

### sender (object)

引發事件的類別。

### newNetworkId (string)

新網路的識別碼。


## Related topics

- [PlayFabMultiplayerManager 類別](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PartyNetworkDescriptorChangedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptorchangedstatechange.md)
- [XNetworkingUnregisterConnectivityHintChanged](/zh-TW/reference/networking/xnetworking/functions/xnetworkingunregisterconnectivityhintchanged.md)
- [XNetworkingConnectivityHintChangedCallback](/zh-TW/reference/networking/xnetworking/functions/xnetworkingconnectivityhintchangedcallback.md)
- [XNetworkingRegisterConnectivityHintChanged](/zh-TW/reference/networking/xnetworking/functions/xnetworkingregisterconnectivityhintchanged.md)
