> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnDataMessageReceived

> Party Unity SDK 中 PlayFabMultiplayerManager 之 OnDataMessageReceived 事件的參考，每當本機玩家收到資料訊息時引發。

在收到資料訊息時發生。

## 引數

### sender (object)

引發事件的類別。

### from (PlayFabPlayer)

傳送訊息的玩家。

### buffer (byte\[])

訊息的資料內容。


## Related topics

- [PlayFabMultiplayerManager 類別](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [OnDataMessageNoCopyReceived](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityondatamessagenocopyreceived.md)
- [OnChatMessageReceived](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonchatmessagereceived.md)
- [PartyMessageReceivedOptions](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partymessagereceivedoptions.md)
- [PartyEndpointMessageReceivedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyendpointmessagereceivedstatechange.md)
