> ## Documentation Index
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# PartyNetworkDestroyedStateChange

> *NetworkDestroyed* 類型狀態變更的特定資訊。

*NetworkDestroyed* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartyNetworkDestroyedStateChange : PartyStateChange {  
    PartyDestroyedReason reason;  
    PartyError errorDetail;  
    PartyNetwork* network;  
}  
```

### 成員

**`reason`**   [PartyDestroyedReason](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partydestroyedreason)

表示網路遭終結的原因。

**`errorDetail`**   PartyError

診斷值，提供有關任何潛在錯誤狀況的其他疑難排解資訊。

可透過 [PartyManager::GetErrorMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 擷取此錯誤詳細資料的人類可讀形式。

**`network`**   [PartyNetwork](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

已終結的網路。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](/zh-TW/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyNetwork::LeaveNetwork](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md)
- [PartyLeaveNetworkCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyleavenetworkcompletedstatechange.md)
- [PartyNetworkConfiguration](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)
- [PartyNetwork::CreateEndpoint](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [PartyManager::GetNetworks](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getnetworks.md)
