> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyNetworkDescriptorChangedStateChange

> *NetworkDescriptorChanged* 類型狀態變更的特定資訊。

*NetworkDescriptorChanged* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartyNetworkDescriptorChangedStateChange : PartyStateChange {  
    PartyNetwork* network;  
}  
```

### 成員

**`network`**   [PartyNetwork](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

網路描述元發生變更的網路。

## 備註

當網路的網路描述元因從一部伺服器移轉至另一部伺服器而變更時，就會產生此狀態變更。請使用 [PartyNetwork::GetNetworkDescriptor()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor) 取得新的網路描述元。舊的網路描述元不再保證可用於連線至網路，因此應更新任何對舊網路描述元的未處理外部參考 (例如透過社交網路傳送的邀請)。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](/zh-TW/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::GetNetworkDescriptor](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getnetworkdescriptor)


## Related topics

- [Party C/C++ API 概觀](/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRegionsChangedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyregionschangedstatechange.md)
- [PartyConnectToNetworkCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyconnecttonetworkcompletedstatechange.md)
- [PartyCreateNewNetworkCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partycreatenewnetworkcompletedstatechange.md)
