> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLeaveNetworkCompletedStateChange

> *LeaveNetworkCompleted* 類型狀態變更的特定資訊。

*LeaveNetworkCompleted* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartyLeaveNetworkCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    void* asyncIdentifier;  
}  
```

### 成員

**`result`**   [PartyStateChangeResult](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

表示離開網路作業已成功，或提供其失敗的原因。

**`errorDetail`**   PartyError

診斷值，提供有關任何潛在錯誤狀況的其他疑難排解資訊。

可透過 [PartyManager::GetErrorMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 擷取此錯誤詳細資料的人類可讀形式。

**`network`**   [PartyNetwork](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

與此狀態變更相關聯之呼叫中所使用的網路。

**`asyncIdentifier`**   void\*

提供給與此狀態變更相關聯之呼叫的非同步識別碼。

## 備註

在產生此狀態變更之前，會先產生相關聯的 [PartyNetworkDestroyedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partynetworkdestroyedstatechange)。網路物件 `network` 只在此狀態變更傳回至 [PartyManager::FinishProcessingStateChanges()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges) 之前有效。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](/zh-TW/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::LeaveNetwork](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork)


## Related topics

- [PartyNetwork::LeaveNetwork](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md)
- [PartyManager::Cleanup](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup.md)
- [PartyStateChangeType](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Party C/C++ API 概觀](/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyConnectToNetworkCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyconnecttonetworkcompletedstatechange.md)
