> ## Documentation Index
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# PartyEndpointCreatedStateChange

> *EndpointCreated* 類型狀態變更的特定資訊。

*EndpointCreated* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PartyEndpointCreatedStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyEndpoint* endpoint;  
}  
```

### 成員

**`network`**   [PartyNetwork](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

所建立之端點的網路。

**`endpoint`**   [PartyEndpoint](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/partyendpoint)\*

已建立的端點。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](/zh-TW/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyCreateEndpointCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partycreateendpointcompletedstatechange.md)
- [PartyNetwork::GetEndpoints](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpoints.md)
- [PartyNetwork::FindEndpointByUniqueIdentifier](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_findendpointbyuniqueidentifier.md)
- [PartyEndpoint::GetUniqueIdentifier](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getuniqueidentifier.md)
- [PartyNetwork::GetEndpointsByUserType](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpointsbyusertype.md)
