> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyDataBuffer

> 資料緩衝區。

資料緩衝區。

## 語法

```cpp theme={null}
struct PartyDataBuffer {  
    const void* buffer;  
    uint32_t bufferByteCount;  
}  
```

### 成員

**`buffer`**   const void\*\
*大小為 `bufferByteCount` 位元組的緩衝區*

資料緩衝區。

**`bufferByteCount`**   uint32\_t

緩衝區的大小 (以位元組為單位)。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](/zh-TW/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyDataBuffersReturnedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partydatabuffersreturnedstatechange.md)
- [PartyLocalChatControl::SendText](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_sendtext.md)
- [PartyAudioManipulationSourceStream::ReturnBuffer](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md)
- [PartyAudioManipulationSinkStream::SubmitBuffer](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md)
- [PartyLocalEndpoint::SendMessage](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage.md)
