> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioManipulationSourceStreamConfiguration

> 設定音訊來源串流所需的設定資訊。

設定音訊來源串流所需的設定資訊。

## 語法

```cpp theme={null}
struct PartyAudioManipulationSourceStreamConfiguration {  
    PartyAudioFormat* format;  
    uint32_t maxTotalAudioBufferSizeInMilliseconds;  
}  
```

### 成員

**`format`**   [PartyAudioFormat](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyaudioformat)\*\
*可能為 nullptr*

選擇性地指定來源串流應產生之音訊的格式。

如果此值為 nullptr，來源串流會以對程式庫最有效率的格式產生音訊。可透過 [PartyAudioManipulationSourceStream::GetFormat()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat) 查詢格式。

**`maxTotalAudioBufferSizeInMilliseconds`**   uint32\_t

此佇列可同時存在之音訊緩衝區的最大總大小，以毫秒為單位。

這定義了由來源串流在內部排入佇列但尚未透過 [PartyAudioManipulationSourceStream::GetNextBuffer](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer) 擷取的音訊總量，加上應用程式已擷取但尚未透過 [PartyAudioManipulationSourceStream::ReturnBuffer](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer) 傳回給程式庫之音訊總量的上限。達到此總量時，來源串流將停止產生額外的緩衝區。 <br /><br /> 由於程式庫以 40 毫秒的間隔處理音訊，因此有效的上限是小於指定上限的最接近 40 的倍數。最小值為 40 毫秒。

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](/zh-TW/services/playfab/multiplayer/networking/reference/party_members)\
[PartyChatControl::ConfigureAudioManipulationVoiceStream](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_configureaudiomanipulationvoicestream)


## Related topics

- [PartyAudioManipulationSourceStream::GetConfiguration](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md)
- [PartyChatControl::ConfigureAudioManipulationVoiceStream](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_configureaudiomanipulationvoicestream.md)
- [PartyConfigureAudioManipulationVoiceStreamCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyconfigureaudiomanipulationvoicestreamcompletedstatechange.md)
- [Party C/C++ API 概觀](/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyAudioManipulationSourceStream::GetFormat](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md)
