> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyMessageReceivedOptions

> 描述訊息接收方式的旗標。

描述訊息接收方式的旗標。

## 語法

```cpp theme={null}
enum class PartyMessageReceivedOptions  : int32_t  
{  
    None = 0x0000,  
    GuaranteedDelivery = 0x0001,  
    SequentialDelivery = 0x0002,  
    RequiredFragmentation = 0x0004,  
}  
```

## 常數

| 常數 | 描述 |
| - | - |
| None | 沒有其他訊息接收資訊。 |
| GuaranteedDelivery | 訊息的傳遞已獲得保證。<br /><br /> 此旗標的存在與否代表實際的傳遞模式。即使原本未將 [PartySendMessageOptions::GuaranteedDelivery](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysendmessageoptions) 指定給 [PartyLocalEndpoint::SendMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage)，Party 程式庫有時也可能在內部調整訊息以使用保證傳遞。不過，如果原本已要求保證傳遞，它永遠不會停用保證傳遞。 |
| SequentialDelivery | 訊息是使用序列資訊傳遞的。<br /><br /> 此旗標的存在與否代表實際的傳遞模式。即使原本未將 [PartySendMessageOptions::SequentialDelivery](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysendmessageoptions) 指定給 [PartyLocalEndpoint::SendMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage)，Party 程式庫有時也可能在內部調整訊息以使用循序傳遞。不過，如果原本已要求循序傳遞，它永遠不會停用循序傳遞。 |
| RequiredFragmentation | 訊息大於單一封包中的可用空間，需要分割成多個封包進行傳遞。<br /><br /> Party 程式庫會自動分割和重組超過環境所支援大小上限的大型訊息，因此呼叫者不需要自行管理。不過，分割會產生少量的額外負荷。能夠傳送較小訊息，或能自行有效率地自然拆分大型狀態承載的呼叫者，可能會希望這麼做。 |

## 需求

**標頭：** Party.h

## 另請參閱

[Party 成員](/zh-TW/services/playfab/multiplayer/networking/reference/party_members)\
[PartyEndpointMessageReceivedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyendpointmessagereceivedstatechange)\
[PartyLocalEndpoint::SendMessage](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage)


## Related topics

- [PartyEndpointMessageReceivedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyendpointmessagereceivedstatechange.md)
- [Party C/C++ API 概觀](/zh-TW/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyTranslationReceivedOptions](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partytranslationreceivedoptions.md)
- [PartyChatTextReceivedOptions](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partychattextreceivedoptions.md)
- [PartySendMessageOptions](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysendmessageoptions.md)
